TMG: Why hasn’t there been a flood of games for the Mac that some predicted?
Glenda: I think there are several reasons -- Mac game sales are still fairly constant, and haven't expanded with Apple’s market share increases over the last two years.
Whoa. Now that's some news. Here's some info from Fortune:
Market Share: According to IDC, Apple’s worldwide market share grew from 2.4% in 2006 to 2.9% in 2007. ... Munster is conservatively modeling global market share to remain flat this year, but he notes that enterprise sales account for 70% of the worldwide market, a segment Apple is not aggressively targeting. In the consumer market, where Apple does compete, he estimates the Mac’s share is now 10% worldwide and an impressive 21% in the U.S.
So Apple's up nearly 20%, and now has 21% of US consumers. Are these just with new computers? Even if so, that's a sizable number, and would have me think that we should be seeing some game sales numbers going up if the users go up. If consumer purchases have changed this significantly in the last year and change, there should be that many more gamers, right?
The excuses for the lack of sales is a pretty obvious set of usual suspects that, once we're past the state of the economy, usually boil down to a claim that Mac users aren't gamers, right? Let's rethink that.
I've yet to buy an Intel Mac. There are very few games coming out for Macs that run on PowerPC hardware, leaving a still fairly hefty group of hardware stuck with Pirates! as about their only choice for new games. In my quick look through their site, Aspyr hasn't released as many Mac ports as usual recently -- understandable, as Cider and Transgaming and friends seem to be doing much of the porting that is done. That's part of the anti-PowerPC bias.
In fact, I'll go far enough to say that if you are a Mac user without an Intel Mac, you're not buying games. So the only Mac gamers making up these buys are having to essentially pull the weight of PowerPC Mac users. No wonder the numbers are flat, right?
We'll have to see if the numbers pick up in two or three more years. I wonder when we'll hit (or if we've hit) the low point of the intersection of Mac processors and Mac games targeting them.
Man that was poorly written. Glad this is a blog.
One of the most common reasons given for not switching is that you don't get games on OS X. As the promised deluge of Mac games still has not appeared it is therefore not an unreasonable conclusion that if such a person were to switch, they must have gotten some other means by which to game, most probably a console.
I have a PPC mac (two actually) and the only games I played on them were the usual puzzle style stuff from PopCap, etc. and the classics (Ultima III, Infocom)... and the occasional strategy title like War! age of Imperialism.. I also played the living snot out of Nethack, but then again... I'm old.
I used to game heavily on the computer (Windows 98), but I switched back when I saw the Leo LaPorte demo of OS X on "The Screensavers"... Since then my PC is a Linux machine... and I've not used windows since. I have a Macbook Pro, but I use it as my mobile desktop and have only Nethack and Frotz on there. :)
It's no small matter that console gaming is becoming less cartoony and more PC-like, and with the ease of "turn on and play", it's giving PC games in general a run for their money...
I'd like to revisit games like Space Empires and VGAPlanets... :) But I don't necessarily want to bother with a Windows machine (Bootcamp'ed or not) to do so. :)
I haven't bought a Mac game in over ten years, and I feel fine. Modern consoles run PC-quality games right out of the box, and the GREAT stuff on handhelds (including Apple's own iPhone, Touch, and even clickwheel iPod) offer plenty of portable fun. The App Store games remind me of the old shareware Mac OS days, when a great game would be released for free or very little money, and could still achieve lots of recognition -- and maybe even a little cash for the developers. The next Bungie or Ambrosia Software might just happen on iPhone.
Based on my conversations with some indie game developers, their Mac editions sell as good or better than their PC counterparts. Now, this may reflect that they are comparatively bigger fishes in a comparatively smaller pond (if there are fewer users and fewer games, then any one game may get more exposure).