Curmudgeon Gamer
Curmudgeoning all games equally.
13 June 2008
Civ MMO, please no.
From a Q&A on

4. I've read about your interest in possibly working on an MMO. What is your next genre of game going to be? Are you going to be making a new kind of game in the future?

[Sid Meier's Answer:] I'm exploring lots of exciting ideas right now. A Civ MMO is a really intriguing idea and we're spending time thinking about how we could make it the fun addictive experience Civ players expect...

Please heavens no. I realize there are people who play Civ against each other, but it seems to me that "chess by mail" is the better metaphor for how Civ should be played than, well, Quake or an RTS game or, for the sake of picking a non-video game activity, basketball.

Perhaps there could be a Firaxis social network (though I hate the catchphrase) that encourages folks to find buddies that'll play Civ by email, but much more than that and you're creating a substantially different game. MMO does not lend itself to "the fun addictive experience Civ players expect".

And I'll not resist adding this tidbit, which anyone who wrote a post titled Civilization -- should be part of the curriculum five and a half years ago is nearly forced to share.

8. What is the most interesting 'story' you have heard from a school that is using Civ to teach students about history?

[SM's Answer:] It is pretty amazing how many teachers around the world are using Civ in the classroom to teach everything from history to communications to economics. We were hearing from so many of them that we decided to create a section on called the Educator's Exchange which provides a place for teachers to share stories and ideas about using Civ in the classroom...

Quick Update: After reading through Bob's latest silent Sterno on that older post I linked to, above (even though I believe I've now managed to convince him to stop commenting on my posts), let me just clarify that the most intriguing defense for putting Civ into the classroom is that it is the perfect means of introducing the topic of circularity in the development of social mores on the grand political scale. That is, the history of *this* world is reflected in Civ's design, which then seems to "accurately" recreate that which inspired the game. Capiche? Maybe zakk was on to something when he mentioned SMAC? Nah. ;^D

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--ruffin at 18:59
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