Some aliasing and blocky curves kept the game from living up to my visual expectations. On the other hand, the cut scenes appear to be mostly 2D animation and are quite good.
The entire demo is a boss battle against an evil Lard Lad, the donut store mascot brought to life by Kang and Kodos with their Halloween ray. As Homer and Bart, you must hit doors on Lard Lad's back and then pull out some wires to damage him while he's stunned. Do this three times and you win.
This is easier said than done, not because the game puts fair challenges in your way but because the game doesn't give the kind of smooth control you need to pull it off. The key issue is getting up onto the doors, and I did not enjoy trying. For example, I'd put Bart in a convenient location, use Homer to lure Lard Lad nearby, and then switch back to Bart only to find that he'd left his location. By the time I got Bart back in position, Lard Lad had moved on.
Does it help that the game makes fun of boss battles in Kent Brockman's commentary? A little, but not nearly enough. There are some truly enjoyable lines of dialogue in the game and in the cut-scenes, but you'd be better off catching a rerun of the original series on television.
The demo can be found on the PlayStation Store (for PS3 owners) and will presumably be put on Xbox Live sometime in the near future.
hmm... terrible control, boss battle, frustration... reminds me of Shadow of the Colossus
I found out later -- not sure how I missed it -- that this level is intended to be a parody of SotC. The name of the level gives it away: Shadow of the Colossal Donut.
Anyway, I don't think I was ever frustrated in SotC like I was with this demo. At least in SotC, I enjoyed being frustrated.
"Shadow of the Colossal Donut?" Is that supposed to be funny? Kang and Kodos have a "Halloween ray?" This was either not written by Simpsons writers, or the show's quality has gone that far down hill.
Also, aren't demos supposed to demonstrate basic gameplay, which boss fights are certainly not?