Curmudgeon Gamer
Curmudgeoning all games equally.
27 September 2007
(My own) Gamasutra Piece on Exploration Games
My second all-encompassing article on game design, this time focusing on "open world" games where the player sets his own pace, went up at Gamasutra yesterday.

Once again, this isn't a "top 20" list, and once again, it is very long. The games on it are chosen, not because they're tops in their category, but for what I can illustrate by presenting them. This means there are purposely some outlier cases, and games that are not traditionally considered to be exploratory, since these games push at the edges of what the word "exploration" means.

In any case, it's up. Enjoy, if your curmudgeonly hearts haven't yet twisted and shrunk down to dense black rocks incapable of happiness.

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--John Harris at 11:41
Comment [ 2 ]

Comments on this post:

That was an excellent piece, thank you.

By Blogger Josh, at 29 September, 2007 11:11  

Some controlled researchers have now observed there's a solid interconnection involving play surgery games and also creating rapidly, appropriate selections. Children exactly who participate in these kinds of games are able to create appear selections swiftly while facing troubles in their day-to-day existence. Obviously, just about every father or mother wishes which their young children really should figure out how to create strong selections automatically.

By Blogger Thomas Braylen, at 14 October, 2014 00:53  

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