Curmudgeon Gamer
Curmudgeoning all games equally.
27 August 2007
JohnH on difficult games, jvm on NPD
JohnH had a rather lengthy article on Gamasutra this past week called Game Design Essentials: 20 Difficult Games. Since he wouldn't post about it, I figured I would. Apparently it was a hit on Digg and melted Gamasutra's servers at some point.

Also, my July 2007 NPD analysis for Gamasutra went up this morning. I ended up taking the weekend to get things right instead of hacking something together on Thursday night to have ready for Friday morning. My gut tells me that ended up being worth it.

Now I'm going to do what I missed out on this past weekend: playing a videogame.

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--Matt Matthews at 21:21
Comment [ 2 ]

Comments on this post:

Nice article, John, I don't think Zelda sould have been on there, I would have substituted Milon's Secret Castle, although it is similar to Solomon's Key in some ways. Which apparently is available on Wii VC, I'm almost tempted to download it for giggles.

Happy to see some modern titles on there like Blast Corps. Man that game was fun, so odd. Maybe Space Station Silicon Valley from the N64 too, that was a weird game. And made by DMA Designs, so nice little hook there about it being the guys who made GTA.

By Blogger Michael, at 28 August, 2007 14:04  

Wow, how did I miss this post?

I think Zelda's second quest is much harder than Milon's Secret Castle, especially to a player going at it cold (even if cold, in this case, means having beating the first quest). The hard thing about MSC is that it's got a couple of obscure secrets, but once you know what to look for it's not really so bad (and I -DID- beat that game without help). Meanwhile Zelda's second quest also has obscure secrets, and it has very tough dungeons too.

Space Station Silicon Valley's not a bad game (even if it has an atrocious bug in it that makes it impossible to complete fully), but not what I'd call hard.

By Blogger JohnH, at 14 September, 2007 05:08  

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