Curmudgeon Gamer
Curmudgeoning all games equally.
21 February 2007
How not to go to Hell
Remember going to Hell? In DooM that is. I thought it was kind of cool, fun, and unique that first time. It was just like the space marine base only more twisted and difficult.

Then I played Half-life and went to Xen. Sure, it was supposed to be an alien world, but it was really like going to Hell. Like everyone else, I hated the jumping puzzles, the annoying physics, the crazy evil fetus.

In God of War on the PlayStation 2 you also go to Hell, or rather Hades. Regrettably, it is less like DooM and more like Half-life. There are annoying jumping puzzle sections. There are ridiculously frustrating climbing sections. There's even a decent bit of horrible collision detection. Add in a complete inability to change the camera angle to mitigate the problems and I nearly put the game back on the library shelf. For a game that does many things quite well, it's a disappointing finale.

There's more to complain about, but you'll just have to wait.

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--Matt Matthews at 22:19
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For what it's worth, I think I recall Jaffe apologizing for that section at GAF or on his blog.

By Anonymous Crusader, at 22 February, 2007 11:23  

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