Curmudgeon Gamer
Curmudgeoning all games equally.
05 January 2007
I'm sorry, I wasn't having fun?
Gamasutra is running a story called - Researchers: Deeper Emotions Keep Gamers Playing. The study from U of Rochester apparently is picking a fight with fun.

The research found that games can provide opportunities for achievement, freedom, and even a connection to other players. Those benefits trumped a shallow sense of fun, which doesn't keep players as interested.

Obviously I need to read the original, but what is "fun" again? If I change the first line to "games that provide shallow senses of achievement, freedom, and even a shallow connection to other gamers cannot trump a deep sense of fun," can we be fun-lovers again?

It would seem we're simply calling a rose (and a weed) by other names.

But to be a bit more productive, I suppose Tetris is the archetypal "fun" game. It's not particularly freedom-imbibing, and rarely, Matt and my adventures in "cooperative" Tetris aside, gives much of a connection to other gamers, yet seems to remain quite popular and "fun," even perhaps "shallowly fun," to play.

There's a girl at the local coffee shop who comes in several times a week for hours at a time. I figured she was an author. Finally, after some careful surveillance, it appears she's simply playing Solitaire on her laptop 95% of the time. Bizarre. And I was wasting $15 a month on WoW.

Take that, University of Ra-cha-cha. Wait until she finds out fun is not enough to keep her interested.

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--ruffin at 09:03
Comment [ 1 ]

Comments on this post:

You totally stole the spot where I was going to put one of the long Tetris pieces. And you stuck one of those nasty T-shaped ones there instead! Do you want us to lose!?

By Blogger jvm, at 05 January, 2007 10:03  

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