It also requires that a game not have dragged on so long that the very thought of more is exhausting rather than exhilarating. Games like this pull me back in for a second play, to recapture some of the thrill of the first run but also to do more skillfully those parts I originally mucked up. For Resident Evil: Deadly Silence there is also the fact that I got Jill's bad ending -- which means I didn't get the real final boss battle (i.e. didn't get to hear "You're an amazon, Jill!"). I'd sure like to make a better showing than that.
If I have time, I'll try to put together a brief review this week with my list of complaints.
Ten word version: Complete classic game handsomely remade with fitting albeit unimaginative improvements.
Hm, most recent game where I had this experience was probably Oblivion. Although it had the same "thank God I'm free of this curse", too.
Yeah, Oblivion definitely gets it's claws into you, right up to the point where you finish the main questline.
Drops off rather precipitously at that point (my major theory is that it's because all of the high level enemies are gone when you close the gates, so the challenge just goes away).