...such luminaries as Chopper Command (fly a chopper and shoot stuff), Barnstorming (pilot a biplane through a bunch of barns), Boxing (uh...box!), Plaque Attack (fire toothpaste at incoming food to protect the teeth, Space Invaders style), and the aforementioned seminal side-scrolling precursor Pitfall.Wrong. Being a side-scroller would require, oddly enough, scrolling, often from side-to-side.
Perhaps you meant platformer? That'd make sense.
Also, the game is Pitfall!, with an exclamation point.
Update: Ok, I get it. The wording means "precursor to side-scrollers". Perhaps "proto-side-scroller" or something similar, to avoid making it sound like Pitfall! itself is side-scrolling.
We can see what they're trying to write, but they're not writing it correctly. They're calling it a side-scrolling precursor, that can only mean a precursor that scrolls to the side. They might have wanted to say "side-scroller precursor" instead, but that's doesn't particularly trip off the tongue.
Ha, no, worse than that, it's the seminal side scroller precursor.
Aren't seminal and precursor implicitly oxymoronic? "The first that came immediately before!"
They shouldn't try to describe the gameplay just by referencing the display technique. Side scroller would refer to the presentation, rather than the gameplay.
A game could be a side scrolling platformer, or like Pitfall! based on static screens (don't know if that method has a name or not). Shooters are a different genre from platformers, yet they can certainly be side scrollers too.
Not that I'd expect someone writing a press release to be even remotely aware of such distinctions about what they're hawking.