Perhaps it's just that GTA:LCS is filling in the stories behind the characters we see in GTA3? Seems flimsy. I would say that it's just some trifle tossed off by the marketing department, but as I suspect Ruffin would remind me, Rockstar is pretty self-aware about how it presents itself to the public.
I would say that it's just some trifle tossed off by the marketing department, but as I suspect Ruffin would remind me, Rockstar is pretty self-aware about how it presents itself to the public.
If there's one thing San Fran Rush on the N64 taught us, it's how far the right hand is from the left. The subset of Rockstar that left in Hot Coffee is pretty bright, but that doesn't necessarily mean much for anyone else in the place. Ed Logg (?) in SFR pulled one over on marketing even when games were much smaller by sneaking in Alcatraz in his attempt to create a time-release Easter egg.
It is a shame stories are so shabby, but really, where is a game with a great narrative?
(Admittedly something of a set-up; I can think of a few passibly good narratives in games. Wasn't Adventure Construction Set's built-in game of length decent? And WoW isn't all *that* bad. Matt likes Tomb Raider, Angel of Death's decently. I guess Silent Hill is the best I can recall off-hand, by about a mile. Elite's was well-managed, considering the platform, with pack-in novella and just enough scripted content to keep it going. Escape Velocity one ups Elite, mostly on the basis of 'modern' computers' power and the extra scripted story it can hold. Metal Gear Solid is a little hard to follow, but somewhat interesting, if often unbelivable and cheesy. Can't think of a game where I've cried at the end, though -- and as manly as I am, a movie or two and even one or two books have managed the feat.)