Curmudgeon Gamer
Curmudgeoning all games equally.
02 January 2006
Thoughts: Mario vs. Donkey Kong
For Christmas this year I got Mario vs. Donkey Kong for the GameBoy Advance. In brief, Donkey Kong steals a bunch of toys called Mini Marios and Mario goes through various platformer puzzles to get them all back. Essentially, the first world, consisting of eight levels, could be straight out of Donkey Kong for the GameBoy. There are only two substantive differences from the older game: a part leading the Mini Marios to a big box, Lemmings-style, and colored buttons which toggle on/off parts of the level. Otherwise, updates are minimal: graphics that look ripped out of Donkey Kong Country, better sounds and music, and large, colorful, static pictures used to explain the simple story.

The puzzles are anything but challenging so far. The story isn't anything to care about. What I've seen so far is competent, and fine for passing time, but it isn't knocking my socks off.

One curious feature in the menus: a GameBoy Player (for GameCube) graphics mode. I'll try to check this out on my GBP tomorrow, but the only difference I can see is that the graphics, in particular the backgrounds, are more muted when in GameBoy Player mode. Anyone have more ideas on what this is doing? I'm hoping for a custom border around the GBP screen or something, like the original Donkey Kong for GameBoy when played on the Super GameBoy on SNES.
--Matt Matthews at 23:21
Comment [ 2 ]

Comments on this post:

I had read somewhere that Mario vs. Donkey Kong was actually handled by Nintend0 Software Technologies, Nintendo's put-upon U.S. development branch. Kind of a tough place to be, I'd think.

A lot of people seemed to like Mario vs. Donkey Kong, but it never really appealed to me, pretty much for the same reasons you describe.

By Blogger JohnH, at 03 January, 2006 14:54  

The power-up screen says "Nintendo Software Technologies". I don't know why they're put-upon, however. Is there some story there?

If you didn't play the GameBoy version from '94, then this game probably seems really great. That's what I figure happened to most reviewers.

I did notice, reading the manual today, that there are six worlds after the first six which are supposed to be tougher. And if you beat those, there are expert worlds beyond that. Perhaps the really interesting twists are late in the game.

By Blogger jvm, at 03 January, 2006 15:01  

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