Oh, right. That was pretty bad. After spending the whole game learning to control the situation through stealth and combat, Kojima throws that out the window and gives you what amounts to Hogan's Alley starring Solid Snake! Makes me wonder why Kojima did it again in Metal Gear Solid 3: Snake Eater where, shockingly, it still wasn't fun.
But, today I'm not here to complain about Metal Gear games. Rather, I'm here to complain about the shooting-while-NPC-drives sections of GTA: Liberty City Stories, of which I've now encountered two. One is in a boat and the other in a car. The controls are so unwieldy that I feel like I'm trying to shoot left-handed with an anvil tied to the muzzle of the gun. Yes, I know about using the L trigger for fine-tuned aim -- it's still no fun!
Sure, I enjoyed spending my weekend getting my favorite GTA character, Donald Love, elected to public office. Give me more fun missions like that and no shooter-on-rails missions.
Heads up... Resident Evil 4's final section is also like that, except instead of shooting, you just steer a boat through an obstacle course while the base blows up behind you. After defeating the fairly cool last boss on one try, getting done in a half-dozen times because you aren't swerving right soon enough is a real pain.
But aren't all "puzzle bosses" like that in a way? The game takes you out of the main play mechanic and gives you something unrelated to the main game to serve as the end of the section. In a way, it's like a minigame thrown in in order to supply "variety." I remember being annoyed with some of MGS1's bosses for the same general thing, come to think of it.
Fwiw, GTA:SA has a number of these that I would have never gotten past had I not guessed (correctly) that I could aim with the mouse even when playing with the PS2 w/ analog stick equivalent Logitech pad. *Very* aggravating, and I can't imagine doing it on a console.