THQ's Cory Ledesma has delivered a blunt message to consumers buying used copies of his company's games: they're cheating the publisher out of money.
When THQ (and EA, etc) make an end run around first sale doctrine, disallowing their customers to sell used games feature-complete, THQ is cheating the customer out of value.
It would probably be worth rereading "Jeff Bezos' open letter on used book sales" from 2002, where he responds to the Authors' Guild suit against Amazon's practice of selling used books on the same page as the new ones.
And let's also add that the folks who published the used games and books are the same companies that published the originals. Publishers are competing against themselves. If they don't want to compete against used games, make fewer prints of the original. And make games good enough over a long period of time that gamers don't want to sell them!
Now admittedly, there are all sorts of ways that the game/printed book analogy is already well past its prime, as I've written about a bit under the trope of the virtual rare book room. Steam, the Wii store, and (ironically) even the Kindle have all killed the concept of game/book-as-encapsulated-commodity, and all shift power and value from consumer to producer just as THQ is doing here.
As Matt's pointed out about the Wii virtual store, "If our Wii dies, I'll have to buy it all over again or hassle customer support to move our games over in some way." Steam's not as bad in a sense, and I can always lend my Kindle library to someone else just by loaning them my Kindle (in some ways more useful than loaning a single book), but the point is clear. Commodities have changed in ways that the producer has designed to increase their hold on copyright.
Embarrassingly, I've purchased at least twice from each of those three outlets. At least Matt has started voting with dollars. "Until there is some sort of portability for these purchases -- at least to the same hardware or new Nintendo systems -- we're not buying anything else in Nintendo's virtual storefront." I'm still trading my rights for convenience. Well, starting now, I'll never buy another THQ wrestling game new! I wish the other compromises were as easily avoided.
Labels: copyright, drm, online distribution, used, virtual console, wii
(Nothing at their PS2 site on Madden either. What gives?)
While running an errand today I noticed a new video game store along the way. I stopped in and there was a fairly modest selection of games from the PS1 era up through the current generation. The place had a scent of new paint, so I asked the proprietor how long he'd been around. Answer: Two months.
I mentioned that I enjoyed finding and browsing independent shops and he offered his motivations for opening his own store. "GameStop bought a used game from my son for $14 and then sold it for $47. That's just wrong."
Amusing, and I didn't even bother to point out that one could see that story and come to the same conclusion (i.e. open your own store) for perfectly rational capitalistic reasons.
He did mention that he had come across some Atari 2600 games and would bring them to the store, so I'll stop by again in a week or two and see what he's got.
Kinsley would call this a gaffe, perhaps?
The video games industry has to learn to operate in a different way. My answer is for us as publishers is to actually sell unfinished games - and to offer the consumer multiple micro-payments to buy elements of the full experience.
Emphasis mine. Well, someone finally said it out loud. This is, of course, the natural progression from releasing beta games as final.
Remind me not to buy any CodeMasters games.
* I've gotten just past (potential very minor spoiler here) where Roman and Niko have to move.
* The game is very good.
* That said, it's nothing like its reviews. It doesn't really feel "more realistic" than GTA3:SA. Too many reviews talked about how you had to earn your weapons and that you started with no money, etc. Forgive me here, but I remember starting out with a bike in SA, and, in GTA3, it seems I recall running around with a bat for a really long time. Nor does the city feel (operative word is "feel" here) that much larger than the cities of SA. That is, it's not that horribly much more immersive.
That is to say, GTA4 is ultimately very much like GTA:SA and GTA3. Cars with hoods flying off, bad driving ignored by cops, easier to run mobs over than shoot them, lots of ammo available at the Ammu-Nation equivalency, radio is as snide as ever, etc. There're slightly fewer over-the-top locations and I don't yet own an airstrip, but when the nearby restaurant waitress routinely & sarcastically asks me if I want a "meal and a h**d job," I'm guessing we're not exactly toeing the realism line here either.
I mean, though I do miss its gang wars, I don't miss SA's arcade-style jetpacks and the "chase the koosh" missions straight from Power Drive Rally. Still, other than a slightly harder, slightly more realistic/less arcade-ish edge to some missions, it seems, it's the same game as SA. That there's no real shift in game mechanics is a shame -- Niko started off sounding like he wanted to have some ethics, and at one point can choose to wax or release a guy he'd been sent to kill. I'd hoped for a little more character development and influence between in-game choices and the story you play out, and that promise goes out the window shortly afterward the choice to spare (or not) that earlier mark. After the missions he does solely for money soon after, Niko strikes me as the hardest criminal of the series now.
* Perhaps it's because I'm dual booting into Vista instead of living there, but the Games for Windows requirements and phoning home bothers me not at all. As long as I can play indefinitely and Rockstar provides a single-player enabling patch once their servers are down, I'm fine.
I'm also fine with the Xbox 360 controller requirement. At first not being able to use my Logitech rumble pad (and I tried the dll hacks) riled me, but after eBaying a used Xbox controller for $6 shipped, I've got to say I like the feel of it. Why not make Windows more console-like? And I do find myself wondering how often the Xbox phones home too.
* I enjoy the characters. Little Jacob, Michelle, Malorie, Vlad, Faustin, Dmitri, Roman, Brucie -- this is probably the first GTA where I remember nearly every NPC's name. Most memorable story so far for me for some reason. This isn't to say Caesar, Tenpenny, and James Woods' character aren't memorable. And Big Smoke. And Ryder. And the blind dude who owns the casino. I guess the pot selling dude was memorable too.
Okay, perhaps it's not so much "memorable" as "engaging." These characters in GTA4 are much more engaging so far. So far, they seem a little less foils to set up the possibility of missions than characters I'd like to know more about.
* Running GTA4 on a 2.26 Intel Core 2 Duo MacBook with two gigs of RAM is actually quite playable. It's burning itself up, but plays well. I'm sure it'd wow the crud out of me if I had real hardware, but I don't find myself complaining in my ignorance.
* The game is hella cheap. I got it for about $6, iirc, from NewEgg a while back. Steam has it on sale for $5 through today. Again, this is for WinPC.
If you're looking for a brand new experience, this isn't it. Probably the most notable change so far for me is the inclusion of talking GPS in cars. But if you were addicted to a previous GTA3+ and want more of the same with a better plot, now's the time to pull the trigger for your Windows box. If you have one -- and an Xbox controller you can borrow -- that is. The console version is still pretty steep.
Oh, and note to Matt: Did you play Vice City Stories on PS2? Horrible, horrible plot, at least to start. Voice acting, dialog, plot all atrocious. I'll stipulate that for $5 I owe it the chance to get better, but I'm pretty sure I'll be well through GTA4 before I return to VCS. I'm interested, but I'm not sure I trust Rockstar Leeds at this point.
Labels: firstimpressions, gta, PC
Curmudgeon Gamer
